Jeremy Gable is an England-born, Idaho-bred, Philadelphia-based playwright and video game designer. He is the Resident Playwright for feminist performance group Sam Tower + Ensemble, was a Core Playwright with InterAct Theatre Company, and is a proud alumnus of The Foundry: A Philadelphia Emerging Playwrights Lab. His work has been presented at the Great Plains Theatre Conference, and was a finalist for the Eugene O'Neill National Playwrights Conference, the Terrence McNally New Play Award, the Heideman Award, and InterAct Theatre's 20/20 Commission, as well as a semi-finalist for the Princess Grace Award and PlayPenn, and a nominee for the Smith Prize for Political Theater.
Jeremy is also the creator of 140: A Twitter Performance and The 15th Line, the first full-length fully original plays to premiere on Twitter. These performances were covered by various media outlets, including American Theater Magazine, Howlround, Philadelphia Weekly, The Orange County Register, and Relevant Magazine.
His works include full-length plays, one-acts, musicals, and adaptations. In Philadelphia, his plays have been seen at Philadelphia Theatre Company, Theatre Horizon, InterAct Theatre Company, Theatre Exile, Azuka Theatre, and Plays & Players. Elsewhere, his work has been produced in Los Angeles, Washington DC, Beirut, and Twitter.
You can contact Jeremy directly for a perusal script or to inquire about production rights at JeremyGable@JeremyGable.com.
When I wrote my first play back in 1999, I was 17 years old, living in Northern Idaho, writing for a small theater in Spokane, Washington. I was a year away from my high school diploma (which would turn out to be the end of my formal education), and I was pursuing a field that, at least where I lived, was virtually non-existent.
My journey since then - working corporate jobs when I should be in college, running a storefront theater in Southern California, establishing myself as a Philadelphia playwright - has been in pursuit of one simple goal: to figure out my place in the world.
Consequently, my work tends to find those small passionate groups of people who share that similar existential journey, and nudges them front and center. From two lonely women scraping together a living in an Idaho forest to the WNBA all-star in the midst of a personal scandal, from the lone video game developer trying to make something meaningful to the middle school teacher chosen to colonize Mars. I am drawn to the people who have that one exceptional talent, and whose story pushes them to the limit in their quest for freedom, greatness, or redemption.
And while my stories tend to exist in different worlds, often varying in form and structure, they share one common goal, which is to tell the stories of women living in the 21st century.
Which leads me to my role as not only an artist in the present, but for the present. As our society changes, so has storytelling in almost all aspects, from marketing to design, from aesthetic to sensibility, from interaction to distribution. With my work, I seek to represent that growing shift in our societal norms with plays and games that feel as contemporary as the audience that it seeks, feature stories that are relevant to a new generation of audiences, and contain an awareness to technology that is fueled not by fear, but by hope.
• Finalist - National Playwrights Conference - Eugene O'Neill Theatre Center - D-Pad - 2015